Summary

  • Gaming publication Digital Foundry has released a video analysing the new PlayStation 5 Pro and its potential for 4K gaming
  • The testing panel examined the console’s performance across a range of games, including existing PS5 and PS4 titles and considered the effectiveness of features like piesoelectric triggers
  • The PlayStation 5 Pro provides variable rate shading which improves performance by reducing the workload of shading at bandwidth-appropriate points in the image
  • This allows it to run PS5 games like Halo Infinite at 4K resolution at a stable 60 frames per second, with other tested titles like Ratchet & Clank: Rift Apart, and Demon’s Souls also showing less of a performance deficit than the base PS5 in 4K modes
  • PlayStation 5 Pro’s additional power also enhances the fidelity of upscaling for PS4 games like The Last of Us Part 1 and Spider-Man, and supports higher levels of Cinematic Motion Blur for VRR (variable refresh rate) compatible TVs.

Norman Chan, the founder of Digital Foundry, pointed out that whilst the PlayStation 5 Pro delivers an improvement on the base model, the gap between the two is not as significant as the leap from PS4 Pro to PS5.

Original Article