Summary

  • The question of why people play video games is a longstanding one, and particularly relevant to the role-playing game (RPG) genre, where players thrive on the power fantasy of seeing their characters grow in power and capability.
  • However, this requires a careful balancing act on the part of developers, who must provide a sense of challenge to keep players engaged, but also reward them to ensure they feel empowered.
  • To explore this issue, Ars Technica spoke to developers from two very different RPGs: Diablo IV, a sprawling live service game that requires constant updates and balancing, and Darkest Dungeon II, an ultra-challenging indie sequel.
  • Both developers must walk a fine line between difficulty and reward to please their players, and each approaches the issue differently, illustrating the creative licence that developers have when designing RPGs.

By Alan Bradley

Original Article