Summary

  • In video game Avowed, players are considered strangers and aggressors by the locals they encounter, as they represent an invading colonising force.
  • This prompts a palpable atmosphere of distrust and resentment, which translates to varied reactions from avoidance and fear, to violent hostility, animosity and disgust.
  • Players aren’t constrained to traditional good or evil roles, but instead navigate a unjust system as a functional representative of an oppressive power.
  • The challenge of the game is in succeeding at objectives, and navigating as an ‘outsider’ in a landscape of seething resentment against the invading force you represent, with associated emotions of guilt or defensiveness.
  • The game is an example of how interactive storytelling can challenge social norms and narratives, in this case exploring the uncomfortable role of coloniser.

By Kyle Orland

Original Article