Summary

  • Nvidia’s new RTX 50 80 and 50 90 graphics cards lack the physics simulation tool, PhysX, which has been deprecated in favour of the company’s AI capabilities.
  • The impact on PhysX-enabled, 32-bit games, many over ten years old, has been pointed out by PCGamesN, including the fact that smooth-moving hair and destructible environments will be less impressive.
  • PhysX was originally a dedicated simulation engine from Swedish firm Novodex, which was then acquired by Ageia in 2004 and expanded to include hardware cards to run the physics simulations in devices.
  • After Nvidia bought Ageia in 2008, it incorporated PhysX onto its GPUs, giving developers the opportunity to create advanced particles, collision, and other physics effects.
  • PhysX was available on PS3 and some games that utilised the technology included Mafia II and Batman: Arkham City.

By Kevin Purdy

Original Article