Summary

  • Microsoft has released its new World and Human Action Model (WHAM), which uses AI to generate interactive gameplay footage from sample videos.
  • It can infer understanding of in-game behaviour to create fully interactive videos based on video footage alone.
  • WHAM was trained on Bleeding Edge gameplay footage, a 4 vs 4 online brawler, alongside player inputs since the game’s launch.
  • After 1 million training updates, the model demonstrated an understanding of complex gameplay interactions, such as the flight abilities of a specific character and items exploding after being hit.
  • Microsoft tested the model by asking it to generate new gameplay sequences using real gameplay footage and simulated inputs.

By Kyle Orland

Original Article