Summary

  • In a talk at the Game Developers Conference (GDC) last week, Valve’s co-founder and former Chief Marketing Officer Monica Harrington revealed that her nephew’s cavalier attitude to using a CD burner to replicate games for his friends inspired her to take digital rights management (DRM) much more seriously.
  • She said that when Half-Life premiered in 1998 with a basic CD key verification system in place, they noticed complaints that the game wasn’t working, only to discover that those complaining hadn’t actually purchased the game.
  • This led her to realise that the increasing accessibility and acceptability of PC game piracy was a threat to Valve’s business model, and helped inspire more stringent DRM measures for future games, including the launch of Half-Life 2 in 2004 and its subsequent release on Steam.

By Kyle Orland

Original Article