Summary

  • Crytek is to make 15% of its workforce redundant, affecting around 60 employees, as the company claims it needs to become more lean to face “unfavourable market dynamics” impacting the gaming industry.
  • The company had already paused development of Crysis 4 last year, with staff moved over to Hunt: Showdown 1896.
  • Crytek also stated it had been trying to “reduce costs and cut operating expenses” but these efforts were not enough to avoid redundancies.
  • While Hunt: Showdown appears to be prospering, with a concurrency peak of 60,000 players in August 2024, it is still some way off the huge revenues generated by the likes of GTA V.
  • The company also has its CryEngine business to fall back on, which dates back to the early 2000s.

By Edwin Evans-Thirlwell

Original Article