Summary

  • Rock, Paper, Shotgun has highlighted an aspect of RPG Kingdom Come: Deliverance 2 that it claims is hypnotically beautiful.
  • The game features timelapse videos of sea creatures and townspeople collecting randomly dropped items in a town square, depending on their value and class.
  • Programmer and open world scripter Patrik Papšo said that NPCs choose what they pick up based on an item’s value and their social status.
  • However, a featured cut from the game development process meant that if players discarded a stolen item, the original owner could spot it and trace it back to them, making it too complicated for players.
  • The article suggests a game where NPCs actively acquire, exchanged or discard objects, following an item’s passage from hand to hand, could be entertaining for players.

By Edwin Evans-Thirlwell

Original Article