Adding new weapon types to Monster Hunter is very difficult, says Wilds director
1 min read
Summary
Monster Hunter: Wilds expands on the fantasy monster-hunting universe with greater customisation, enhanced moves and additional creatures, but departs from the series’ tradition of introducing novel weapon types.
The reasoning behind this departure is that introducing a new 15th weapon to the existing 14-category arsenal would be difficult to do without it feeling redundant, or overlapping with the existing selection.
Instead, the developers at Capcom have focused on rebalancing the existing weaponry to make them feel fresh and introducing new combo moves.
This enhances the player’s familiarity and mastery of existing weapons while also introducing new depths of play to the game.
The design focus on enhanced weaponry serves to make Monster Hunter: Wilds more engaging for players rather than providing entirely new ways to play.