Summary

  • Side-scrolling puzzle platform As I Began to Dream is reminiscent of childhood games, according to Rock Paper Shotgun.
  • The player controls Lily, a girl with the ability to flip, rotate and switch square segments of the environment.
  • At first this is just a platform-building exercise, but it soon develops into more complex puzzles.
  • The challenge of such puzzles increases with the appearance of enemies and hazardous elements, and players must consider how to utilise these panel flips as a means of attack as well as traversal.
  • Rock Paper Shotgun appreciated the compactness of the puzzles, which never demand juggling more than two or three tiles at a time.
  • It was also noted that, unlike other games in this genre, As I Began to Dream does not require tedious crate-shifting or rope-pulling to implement a solution, allowing for instant taps on the tiles to be manipulated.
  • The immediacy and sharpness of the tile-swapping games in the demo give cause for optimism that these aspects will be maintained in the full game.

By James Archer

Original Article