As I Began To Dream’s quickfire tile-flipping gives its puzzles a satisfying snap
1 min read
Summary
Side-scrolling puzzle platform As I Began to Dream is reminiscent of childhood games, according to Rock Paper Shotgun.
The player controls Lily, a girl with the ability to flip, rotate and switch square segments of the environment.
At first this is just a platform-building exercise, but it soon develops into more complex puzzles.
The challenge of such puzzles increases with the appearance of enemies and hazardous elements, and players must consider how to utilise these panel flips as a means of attack as well as traversal.
Rock Paper Shotgun appreciated the compactness of the puzzles, which never demand juggling more than two or three tiles at a time.
It was also noted that, unlike other games in this genre, As I Began to Dream does not require tedious crate-shifting or rope-pulling to implement a solution, allowing for instant taps on the tiles to be manipulated.
The immediacy and sharpness of the tile-swapping games in the demo give cause for optimism that these aspects will be maintained in the full game.