Summary

  • New updates to Eternal Strands, a steam-based fantasy RPG have adjusted the game’s “slick” movement, prompting debate about what constitutes good jank in a game.
  • Developer Yellow Brick acknowledged complaints that the protagonist Brynn’s movements were too slippery, especially when accelerating, decelerating or being hit by an object.
  • They stated that much of Brynn’s movement is intentional and designed to reflect the impacts of physics in a 100% physics-based sandbox game.
  • They have made some changes to find common ground with detractors and improve the movement, including increasing the speed of acceleration and changing direction.
  • Eternal Strands has generally found a following on Steam, with reviewer Sophie Glass highlighting the improvised chaos of the physics system and its resemblance to previous telekinesis games.
  • The game harks back to a sillier age of video gaming, before Control came along and made telekinesis seem stylish.
  • The lightness of the movement and physics betrayals are what give the game much of its humor and uniqueness.

By Edwin Evans-Thirlwell

Original Article