Eternal Strands devs are fixing the jank, but also say the jank is the point
1 min read
Summary
New updates to Eternal Strands, a steam-based fantasy RPG have adjusted the game’s “slick” movement, prompting debate about what constitutes good jank in a game.
Developer Yellow Brick acknowledged complaints that the protagonist Brynn’s movements were too slippery, especially when accelerating, decelerating or being hit by an object.
They stated that much of Brynn’s movement is intentional and designed to reflect the impacts of physics in a 100% physics-based sandbox game.
They have made some changes to find common ground with detractors and improve the movement, including increasing the speed of acceleration and changing direction.
Eternal Strands has generally found a following on Steam, with reviewer Sophie Glass highlighting the improvised chaos of the physics system and its resemblance to previous telekinesis games.
The game harks back to a sillier age of video gaming, before Control came along and made telekinesis seem stylish.
The lightness of the movement and physics betrayals are what give the game much of its humor and uniqueness.