There is Nothing Beyond This Point except a promisingly odd metroidvania about exploring the void
1 min read
Summary
The writer highlights three games which asymmetries and narrative quirks, those being Mazeworld, Nix Umbra and Death Of A Wish
They are all keen on recreating a ‘carollian’ atmosphere of enigmatic potentiality within an otherwise narratively coherent game
The writer then goes on to detail their experience with a new game Nothing Beyond This Point, a top-down metroidvania in which you are a flaming cube surrounded by floating rods, dropped into a pixelart-scuffed void
They describe the game’s deliberate ambiguity of environment structure, reassureing fixtures and survival mechanics juxtaposed with genre-familiar activities such as combat and resource management
They finish by musing upon what the game might devleop into, whilst hinting that the Steam page perhaps gave some clues within the wording