Summary

  • Moroi is a new mutilation-driven action game from Violet Saint, published by Good Shepherd
  • Players control a prisoner in a personalised hellscape, designed to distort any semblance of normalcy and brimming with talking meat grinders, plughole maggots, and clamp-faced crawling things
  • The game is a top-down dark fairytale, in which players must hack and slash their way through a variety of enemies, while exploring the game’s geography and mythology
  • The premise is that players are in prison for an incomprehensible crime, but must escape and set things right
  • There is a strong emphasis on eating or being eaten, with threats such as a gnawing on his own arm and a chef-eating bone-threshing creature
  • The game has a strong sense of brinkmanship between its designers, creating a filthy-brained, ostentatious atmosphere of grot, with a predictable heavy metal soundtrack
  • It is perhaps most similar to Little Nightmares in the subgenre of mutilation-driven action games, but mechanically, it is more like American McGee’s Alice

By Edwin Evans-Thirlwell

Original Article