No, Clair Obscur: Expedition 33 wasn't made by 30 people
1 min read
Summary
A recent review of Clair Obscur: Expedition 33 has praised the RPG for its quality and nuanced combat animations.
However, the review notes that the game’s development culture tends to downplay the contributions of developers and support studios in non-Western markets.
In the case of Clair Obscur, much of the gameplay animation work was done by an outsourced team of eight people in Korea, while the game’s stellar soundtrack was composed by dozens of musicians, only a handful of which are credited.
This are important considerations for those assigning credit for the game’s success, and for those who wish to avoid uninformed replication of development processes.
Nevertheless, the game remains an “all-timer” RPG for its genre, made with clearly invested inspiration and passion.