Summary

  • Director of Elden Ring, Junya Ishizaki, has explained some of the gameplay elements in the new game due to be released on 30th May.
  • Players can revive each other by hitting those who are wounded with a sword.
  • This was implemented as it was found to be an amusing element within the game.
  • Questing has been designed to encourage tactical gameplay, with players needing to adapt to evolve and change.
  • This evolution will force players to rethink their initial strategies and switch up their play style accordingly.
  • Ishizaki also talks about the creation of in-game characters, wanting to make them fantasy archetypes for common builds, rather than having eccentric, one-of-a-kind characters that would be unusable for many players.
  • A new PlayStation blog and interview gives more information on the upcoming game.

By Nic Reuben

Original Article