Elden Ring: Nightreign has a solution to stale strategies, says director
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Summary
Director of Elden Ring, Junya Ishizaki, has explained some of the gameplay elements in the new game due to be released on 30th May.
Players can revive each other by hitting those who are wounded with a sword.
This was implemented as it was found to be an amusing element within the game.
Questing has been designed to encourage tactical gameplay, with players needing to adapt to evolve and change.
This evolution will force players to rethink their initial strategies and switch up their play style accordingly.
Ishizaki also talks about the creation of in-game characters, wanting to make them fantasy archetypes for common builds, rather than having eccentric, one-of-a-kind characters that would be unusable for many players.
A new PlayStation blog and interview gives more information on the upcoming game.