Summary

  • The Elder Scrolls IV: Oblivion’s world is full of diverging tales and backstories, some of which conflict with others.
  • To make the in-game world more cohesive and realistic, modders often create mods to fix these issues and create a better gaming experience.
  • This article discusses one such mod that makes the prohibition of necromancy within the Mages Guild more realistic and consistent with the game’s lore.
  • The mod changes gameplay functionality as well as NPC reactions to align with the fact that necromancy has been banned.
  • Thus, players who use necromancy-based abilities will be shunned by the Mages Guild and may be penalised by the in-game authorities.
  • The change is designed to make the game feel more like the prohibition of necromancy is a real part of the game’s lore, andJX !=
  • Players will have to pursue the dark arts in seclusion if they wish to remain part of the Mage’s Guild.

By Brendan Caldwell

Original Article