Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break
1 min read
Summary
Hideo Kojima, creator of the Metal Gear series and Death Stranding, has pitched a game idea centred on the theme of time.
The premise of what he has termed the ‘forgetting game’ is that if players do not play regularly, the main character will forget important information and skills, such as knowing how to fire a gun.
Eventually, the character would be unable to move, which is the point at which players would have to take a break from work or school to focus on playing the game, according to Kojima.
His other ideas centred on the passage of time included a game in which the player’s character would age in-game, and a farming-style game in which the player must create things that take time to grow or mature.
Kojima’s ‘forgetting game’ idea echoes a common gamer experience, with players often finding that they forget controls and storylines when they return to games after a break.