Summary

  • Hackaday Supercon attendees Juan Diego Zambrano, Abdelrahman Farag and Ivan Hernandez have created a device that uses games to help improve rehabilitation for children.
  • The team selected wearable device hardware and developed it with software and sensors that monitor patient performance in three dimensions, collecting data for analysis.
  • The immersive device motivates children to complete therapy tasks by making them more interactive and easier to engage with, with graphics and gameplay.
  • Data is fed back to a Windows application for analysis and monitoring for therapists, called Immersive Motion Rehabilitation, which also produces patient reports and includes a connection assistant called Sharky.
  • The immersive device aims to increase rehabilitation process engagement and help therapists to more efficiently monitor patients.

By Lewin Day

Original Article