Summary

  • The Last of Us is known for being gritty and realistic, and not shying away from sensitive issues
  • Episode one of the HBO games adaptation already showed this, with a disturbing scene depicting war crimes
  • Creator Craig Mazin wants to reflect the world as it is, saying the worst aspects of humanity should not be ignored or glossed over
  • He feels that the game encapsulates this idea, and the show should too, warning that civilisation can “slide the wrong way really easily”
  • Mazin expressed his desire to avoid hedging bets or sweeping things under the rug for the sake of audiences’ comfort, in order to make a show that is meaningful and thought-provoking

Original Article