
Summary
Summary
- Minecraft, MW2 and Skate 3 are mashed into one game: quick-scopes, block inventory and kickflips.
- Runs on IW4L and MinecraftOSS; weapons, HUD, and Skate 3 movement fused in an endless world.
- Code and Windows build on GitHub; assets are loaded from your owned games. In today’s episode of “What on earth is happening on the internet,” gaming YouTuber Chasm showcases a mashup of Minecraft, Modern Warfare 2, and Skate 3 all joined together in one game. In this game, you can 360 quick-scope cows and chickens with MW2 snipers, blow up blocks with grenades, and then do a sick kickflip as you move away from the explosion. Chasm has published the code and a Windows release on GitHub, although you need a copy of MW2 and, optionally, the Xbox 360 version of Skate 3. Claude Opus 5.5 and three Rust rewrites make the crossover possible This is much more than a Minecraft mod As the YouTuber himself explains, the mashup runs on IW4L, which is a Rust rewrite of Modern Warfare 2. It retains MW2’s weapons and HUD and then adds Skate 3 movement in the third person; all taking place in an endless Minecraft world powered by the MinecraftOSS engine. On the Minecraft side, pretty much everything you’d like from the game is there to enjoy. Besides terrain generation and day-and-night cycles, mobs spawn and react just as they would in vanilla Minecraft. Moreover, you can craft, use an inventory, and break or place blocks around the map. If Minecraft TNT and bows are not dramatic enough for your taste, you can spend the whole night gunning down spiders and Creepers — and perform celebratory tricks on the skateboard each time for an epic gamer moment. (What am I writing about at this point?) Chasm explains that projects like this extract assets from games the user owns, while the connecting logic is reverse-engineered and rewritten. Accordingly, the repository doesn’t distribute assets from any of the three games. Minecraft files are downloaded from Mojang on first launch, and Skate 3 mode requires files from the user’s copy. So, it isn’t easy to write the whole thing off as a massive copyright infringement. Moreover, the creator says the project is “basically 100% vibe coded.” Apparently, the Minecraft rewrite took weeks of manual effort because AI couldn’t really judge whether the gameplay and visuals felt right. Claude, on the other hand, helped create things like the MW2-styled inventory screen. Chasm also says Opus 5.5 helped with several rounds of optimization to make the game run smoothly. Is this the Wild West equivalent of a gratuitous token-burning era? A while ago, undertaking such demanding projects solo was almost impossible. But nowadays, thanks to AI, we’re witnessing people working on personal projects that are more bizarre and complex than ever. Only a couple of weeks ago, another YouTuber vibe-coded an entire OS from scratch, capable of running Doom. We have also seen GPT Astra burn through tokens trying to beat Minecraft, only to question its own existence instead. While Chasm didn’t mention the total token cost, reverse-engineering several games and repeatedly asking coding models to connect, debug, and optimize their systems can’t have been cheap. That’s a lot of AI GPUs spooling up to create a joke. Chasm says his future YouTube earnings will fund more Claude subscriptions and a round-the-clock reverse-engineering lab. Apparently, Minecraft with MW2 gunplay and Skate 3 physics is only the beginning, and we should expect more limbs to be added to this Frankenstein’s monster of a game.