Summary

  • Epic Games has rolled out changes to its in-store offerings as an alternative to Apple’s in-app purchases.
  • The games developer will not charge a fee for the first $1m of revenue generated per app per year, the company’s typical 88-12% revenue share will then apply.
  • This is more generous than Apple and Google, which both charge 15% on sales below $1m.
  • From June, Epic will also allow developers to create webshops on the Epic Games Store, enabling users to make cheaper out-of-app purchases.
  • To incentivise users to spend via webshops, 5% of their spending will be offered as an Epic reward that can be used on future Epic Games Store purchases.
  • The changes come in the wake of a court ruling that Apple cannot control in-app purchases or the pointing of apps to off-platform payments.

By Jay Peters

Original Article