Summary

  • Shawn Kittelsen, creative director on Skydance Interactive’s Behemoth and senior vice president of creative at Skydance, spoke to VentureBeat about the challenges of making VR games cross-platform at last week’s Dice Summit in Las Vegas.
  • According to Kittelsen, the game has dynamic physics objects throughout, and there were two areas that were particularly tough to get the performance: any area with a full complement of five enemies to battle and every moment with the bosses.
  • Skydance is also working on games led by Amy Hennig and Julian Beak (Marvel 1943: Rise of Hydra, untitled Star Wars Game); in addition, its games publishing, interactive licensing, and transmedia storytelling teams are also working on VR and AR content.
  • He said that VR is still nascent and compared it to film development, stating that it is in the silent era and talkies.
  • Skydance’s upcoming plans are to focus on the core games that it does well, bringing more access to more players.

By Dean Takahashi

Original Article