How Skydance devs straddled the massive performance gap between Meta Quest and PSVR 2 | Shawn Kittelsen interview
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Summary
Shawn Kittelsen, creative director on Skydance Interactive’s Behemoth and senior vice president of creative at Skydance, spoke to VentureBeat about the challenges of making VR games cross-platform at last week’s Dice Summit in Las Vegas.
According to Kittelsen, the game has dynamic physics objects throughout, and there were two areas that were particularly tough to get the performance: any area with a full complement of five enemies to battle and every moment with the bosses.
Skydance is also working on games led by Amy Hennig and Julian Beak (Marvel 1943: Rise of Hydra, untitled Star Wars Game); in addition, its games publishing, interactive licensing, and transmedia storytelling teams are also working on VR and AR content.
He said that VR is still nascent and compared it to film development, stating that it is in the silent era and talkies.
Skydance’s upcoming plans are to focus on the core games that it does well, bringing more access to more players.