Summary

  • CEO of Inworld AI, Kylan Gibbs, has said that the current AI ecosystem was not built with game developers in mind, and that prototypes often fail to translate into production-ready games.
  • Gibbs highlighted the real challenges his company has encountered in creating AI games and how they have gone about solving them, such as optimizing cloud costs and enhancing on-device AI.
  • He criticised the current cloud-dependent tools for being too expensive and highlighted the need for on-device inference.
  • Inworld AI has focused on solving these structural problems and is showcasing ways developers can overcome these barriers at the Game Developers Conference (GDC) 2025.
  • He also discussed the problems of unreliable cloud APIs and the fact that production-quality AI currently requires heavy and disruption rewrites.
  • Gibbs will speak at GDC on the topic of ‘Breaking Down AI’s Unsustainable Economics’ together with Jim Keller of Tenstorrent and other industry experts.

By Dean Takahashi

Original Article