Summary

  • Netflix wants to expand into games to provide complementary entertainment for its huge customer base, and to capitalise on the growing popularity of gaming, particularly among young people.
  • its president of games, Alain Tascan, says it is “the biggest shift in entertainment in the last 30 years” and the company is pursuing a strategy of risk-taking and innovation.
  • It plans to develop games accessible by remote controls or smartphones and also to create destinations for children to play bespoke games.
  • It also sees an opportunity to drive disruption in the distribution of games and to develop new experiences that can create a deep connection with players.
  • Tascan wants to eliminate “friction” and make games a core part of the Netflix offering.

By Dean Takahashi

Original Article