Summary

  • Crimson Desert will be the first game to use BlackSpace Engine and is set for release in late 2025 for Steam, PlayStation 5, Xbox Series X|S and Mac.
  • The engine has been built solely with the aim of making open world games with hyper-realism in mind so that they are not just visually appealing but the gameplay itself is too.
  • The seamless rendering uses hierarchical level subdivision for distance rendering and proxy LODs to optimise distance rendering.
  • The Game follows the journey of the protagonist Kliff and his Greymane comrades as they embark on an mission in the vast continent of Pywel, with a heavy focus on producing an intense and dynamic combat.
  • Crimson delivers intense and dynamic combat that captures the authenticity of battles.
  • the Game’s combat is designed to convey the weight and impact of hits, providing an almost visceral experience when characters are attacked and attacking.
  • Physics are rendered with realism, such as the varying levels of debris according to the force applied to objects.
  • The vibrant water movement enriches the world of Crimson Desert and FFT Ocean Simulation and Shallow Water Simulation dynamically illustrate waves and tides.

By Dean Takahashi

Original Article