Pearl Abyss unveils graphics power of the BlackSpace Engine for Crimson Desert
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Summary
Crimson Desert will be the first game to use BlackSpace Engine and is set for release in late 2025 for Steam, PlayStation 5, Xbox Series X|S and Mac.
The engine has been built solely with the aim of making open world games with hyper-realism in mind so that they are not just visually appealing but the gameplay itself is too.
The seamless rendering uses hierarchical level subdivision for distance rendering and proxy LODs to optimise distance rendering.
The Game follows the journey of the protagonist Kliff and his Greymane comrades as they embark on an mission in the vast continent of Pywel, with a heavy focus on producing an intense and dynamic combat.
Crimson delivers intense and dynamic combat that captures the authenticity of battles.
the Game’s combat is designed to convey the weight and impact of hits, providing an almost visceral experience when characters are attacked and attacking.
Physics are rendered with realism, such as the varying levels of debris according to the force applied to objects.
The vibrant water movement enriches the world of Crimson Desert and FFT Ocean Simulation and Shallow Water Simulation dynamically illustrate waves and tides.