Summary

  • Video games have seen increasing diversity in recent years, and the Entertainment Software Association (ESA) wants to continue to encourage diversity and accessibility to make games more enjoyable for as many players as possible.
  • To discuss how this can be done, the ESA is hosting the Accessibility in Gaming Lunch at the GamesBeat Summit in Los Angeles on May 20, featuring a discussion with Aubrey Quinn, senior vice president for ESA; Holly Wescott, accessibility lead at Amazon Games; Dr Kaitlyn Jones, director of clinical outreach at Warfighter Engaged and gaming accessibility lead at Xbox; and Steve Saylor, a content creator, and accessibility consultant.
  • The subjects up for discussion include customizable controls, adaptive hardware, inclusive design, and tagging systems, as well as breakthroughs and challenges in making games accessible for all.
  • The industry could benefit significantly from making games accessible, as players with disabilities represent a substantial global audience that is ready, willing, and able to invest in accessible games.

By VB Staff

Original Article