Summary

  • According to data collated by Amir Satvat, the games industry’s layoff rate has slowed in 2025, with the year-to-date total standing at 2,705.
  • His research indicates that the annual total will likely be just 5,389, which represents a 45% decline in the initial forecast for the year.
  • Satvat uses a Holt-Winters time series model that takes into account historical data and real-time information to make predictions.
  • The model covers trends in studio activity, opening projections, layoff announcements and user reports, as well as millions of data points drawn from conversations with thousands of individuals.
  • Mathematically, the data model requires repeats of Q1/Q2 events of the scale of Microsoft and Sony’s mass cuts to approach the original forecasts for 2025.

By Dean Takahashi

Original Article