Summary

  • Finnish mobile games developer Supercell has launched what it calls its most ambitious update in 15 years for its new game Squad Busters.
  • The title, Supercell’s first new release in more than five years, was released in May and had generated over $100m in revenues.
  • However, it was criticised for lacking strategic depth, and the new update was designed to give players more control over characters.
  • It introduces Heroes and Squaddies, with players being given greater agency over how their character develops.
  • Mastery of the game is created by building an optimal combination of Heroes, Power moves and Squaddies.
  • Johnathan Rowlands, formerly a lead at Space Ape who was recently appointed head of Squad Busters, said the update had created a “big strategic feast” for players.
  • Marketing head Rob Lowe said the update allowed the company to target players who may have tried the game when it launched, but did not like what they played.

By Dean Takahashi

Original Article